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Dee Hoh · Independent Game Developer & Software Engineer

Code. Create. Play.

Building Games From Concept to Reality.

I build interactive HTML5 game experiences, from frontend gameplay and animation to backend services and platform integration. Explore my work across South Street Gaming and Two N Two Studio.

Two studios, one platform

Games across two brands

Both brands build for the Stake Engine platform. South Street Gaming focuses on slot games; Two N Two Studio focuses on arcade and other non-slot games.

  • Stake Engine slot games

    South Street Gaming

    South Street Gaming is where my slot game work lives: Stake Engine slot projects built with a focus on polished presentation, clear feature flow and responsive slot UI.

    3 projects
  • Stake Engine arcade & non-slot games

    Two N Two Studio

    Two N Two Studio is my arcade and non-slot label: Stake Engine games built around fast interaction, responsive controls and energetic presentation.

    2 projects

Selected work

Case studies covering what each project involved and the parts I built.

Engineering

From the first frame to the last API call

The work behind a game spans far more than what is on screen. These are the areas I work in.

  • Game frontend

    HTML5 game clients, responsive layouts and UI state that holds up on any screen.

  • Gameplay systems

    Mechanics, feature flow and game-state logic structured to be predictable and testable.

  • Game math

    Translating math models and outcome data into accurate on-screen results.

  • Animation

    Sequencing sprite, skeletal and timeline animation so it stays in step with game state.

  • Backend APIs

    Services and REST APIs that support games, tooling and platform integration.

  • Real-time WebSockets

    Live client-server communication with reconnection and state recovery in mind.

  • Platform integration

    Connecting game clients to platform services, configuration and launch flows.

  • Testing & QA

    Automated checks and scenario replays that catch regressions before players do.

Work with me

Two ways to work together

  • Full-Time Opportunities

    Open to full-time roles in game development and software engineering — game client, gameplay and full-stack positions.

    Full-time hiring details
  • Freelance / Contract Projects

    Open to scoped freelance and contract work: game frontend, gameplay features, animation integration, backend integration, debugging and QA.

    Freelance services & process

Have a role or a project in mind?

Tell me about the team, the game or the problem you are solving.